Customers

Our Excellence is in the Voice of our Customers

We work with some of the industry’s most innovative and sophisticated games and virtual worlds to bring voice chat to their community. But don’t believe us, listen to what they have to say.

 

                  Company                                       Game


  • 38 Studios

    in development


  • Bigpoint

    Voice Chat Launching 2010


  • CCP EVE ONLINE

    Live
    View case study

    “We see voice becoming an increasingly integral part of online gaming, and with the success we’ve had with EVE Online we plan to integrate Vivox into future games as well.” Nathan Richardson, CCP Games


  • CyberSports Football Superstars

    Live


  • Icarus Studios Fallen Earth

    Live


  • Gaia Online zOMG!

    Live


  • Hi-Rez Studios Global Agenda

    Live


  • IMVU IMVU

    Live


  • Live


  • Linden Lab Second Life

    Live
    View case study

    “Vivox’s voice service is driving new value for Second Life residents and growth in our business. Through our continued partnership with Vivox we’ll continue to add new voice capabilities to further enhance the Second Life experience.” Joe Miller, Linden Lab


  • Metaversum Twinity

    Live


  • NCSoft

    To Be Announced


  • Nexon Combat Arms

    To Be Announced


  • Realtime Worlds APD All Points Bulletin

    Launching 2010


  • Runewaker EntertainmentRunes of Magic

    Live


  • Sony Online EntertainmentEverquest

    Live
    View case study


  • Sony Online EntertainmentEverquest II

    Live
    View case study

    "The integration of Station Voice into these initial games was seamless, and we look forward to incorporating this added gaming experience into other SOE titles, as well as implementing the next phase of features to come soon." John Smedley, President, SOE


  • Sony Online Entertainment Star Wars Galaxies

    Live
    View case study


  • VenueGen

    In Beta


  • Wizards of the Coast Dungeons & Dragons Insider

    In Beta